A significant element of the appeal within the *Final Fantasy* crossover release for *Magic: The Gathering* is the manner so many cards narrate familiar narratives. Cards like Tidus, Blitzball Star, which gives a snapshot of the protagonist at the very start of *Final Fantasy 10*: a celebrated professional athlete whose secret weapon is a fancy shot that takes a defender out of the way. The card's mechanics represent this with subtlety. This type of narrative is found throughout the complete Final Fantasy set, and some are not joyful stories. A number serve as poignant callbacks of emotional events fans remember vividly decades later.
"Emotional stories are a key component of the Final Fantasy franchise," noted a principal designer involved with the project. "We built some overarching principles, but in the end, it was primarily on a case-by-case basis."
While the Zack Fair isn't a tournament staple, it represents one of the release's most elegant examples of flavor by way of rules. It masterfully captures one of *Final Fantasy 7*'s most important dramatic moments in spectacular fashion, all while utilizing some of the expansion's core mechanics. And even if it steers clear of spoiling anything, those who know the tale will immediately grasp the emotional weight within it.
For one mana of white (the color of good) in this set, Zack Fair is a starting power and toughness of 0/1 but enters with a +1/+1 marker. For the cost of one colorless mana, you can remove from play the card to grant another creature you control indestructible and put all of Zack’s counters, plus an gear, onto that chosen creature.
This card depicts a scene FF fans are all too familiar with, a moment that has been revisited multiple times — in the classic *FF7*, *Crisis Core*, and even reimagined versions in *FF7 Remake*. And yet it resonates powerfully here, conveyed entirely through card abilities. Zack sacrifices himself to save Cloud, who then picks up the Buster Sword as his own.
For history, and consider this your *FF7* warning: Years before the main events of the game, Zack and Cloud are severely injured after a battle with Sephiroth. After extended testing, the friends manage to escape. Throughout this period, Cloud is delirious, but Zack vows to look after his comrade. They eventually make it the plains outside Midgar before Zack is fatally wounded by forces. Presumed dead, Cloud subsequently grabs Zack’s Buster Sword and adopts the identity of a first-class SOLDIER, which leads right into the start of *FF7*.
In a game, the rules essentially let you reenact this iconic scene. The Buster Sword appears as a powerful piece of gear in the set that costs three mana and grants the equipped creature +3/+2. So, for a total of six mana, you can transform Zack into a respectable 4/6 with the Buster Sword equipped.
The Cloud, Midgar Mercenary also has deliberate synergy with the Buster Sword, letting you to search your deck for an artifact card. Together, these pieces play out in this way: You summon Zack, and he receives the +1/+1 counter. Then you play Cloud to pull the Buster Sword from your deck. Then you play and equip it to Zack.
Due to the way Zack’s sacrifice ability is worded, you can actually use it when blocking, meaning you can “intercept” an attack and trigger it to prevent the damage altogether. Therefore, you can make this play at any time, moving the +1/+1 counter *and* the Buster Sword to Cloud. He then becomes a formidable 6/4 that, each time he deals combat damage a player, lets you pull extra cards and play two cards at no cost. This is exactly the kind of interaction referred to when talking about “emotional resonance” — not explaining the scene, but letting the card design make you remember.
But the narrative here is incredibly rich, and it extends beyond just Zack and Cloud. The Jenova card is part of the set as a creature that, at the start of combat, places a number of +1/+1 counters on a chosen creature, which also becomes a Mutant. This in a way hints that Zack’s starting +1/+1 token is, symbolically, the SOLDIER treatment he received, which included genetic manipulation with Jenova cells. It's a subtle reference, but one that implicitly connects the whole SOLDIER program to the +1/+1 counter theme in the set.
Zack’s card avoids showing his death, or Cloud’s confusion, or the memorable location where it all ends. It does not need to. *Magic* enables you to relive the passing for yourself. You perform the sacrifice. You transfer the weapon on. And for a brief second, while enjoying a card battle, you remember why *Final Fantasy 7* remains the most beloved game in the franchise for many fans.
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