Following my time with well over 200 new releases this year, It's time to closing the book on 2025. My year-end list is live, and I feel content with the concluding selections, accepting that numerous stellar titles probably slipped through the cracks. Now, there's job is to other than unwind, disconnect briefly, and possibly go for a pleasant stroll in the— well, shoot, stumbled upon a brilliant title. And just like that, goodbye to my peaceful respite!
During my off-hours play, often set aside for a selection of unusual games, I've encountered potentially my first favorite game of 2026. Sol Cesto is a peculiar roguelike for Windows PC that breaks down a traditional labyrinth explorer into a luck-based game of significant risk peril and prize. View this a hipster's insider tip: If you relish discovering a game before it's popular, test out Sol Cesto so you can make a dent in your wallet for unique titles.
Sol Cesto is a strategy-focused dungeon crawler that's a departure from all I've previously experienced. The concept is that you must venture into a dungeon, descending floor after floor to find the sun, which has vanished from its world. Mechanically, that makes for some standard crawl progression. Pick a hero who has stats and abilities, defeat enemies on every stage of enemies, acquire some passive buffs (in the form of teeth), and vanquish a few area guardians. Simple enough!
How you truly navigate a area, is unique. Whenever you begin a fresh level, you're shown a four-by-four matrix of boxes. Each square holds a monster, a loot box, a trap, or a healing strawberry. To make a move, you just select on one of the horizontal lines, but the specific tile you select is determined by luck.
You could encounter a row with two monsters, a strawberry, and a treasure chest in it. You initially will have a one-in-four probability of landing on a specific tile in a row.
Then, you'll odds shift. So do you go for it, or do you choose on a different row first and try to make safer moves early? Herein lies the push-your-luck gameplay at play in Sol Cesto, and it's captivating after you develop an understanding of it.
The procedural hook is that your percentages can be shaped over the course of a session by picking up teeth that modify the types of squares you're drawn toward. For example, you may obtain a perk that will lower your chances of encountering a trap, but will also decrease the odds of getting a treasure chest too.
The strategic possibilities are not endless, but it provides ample to engage with to let you manipulate the odds according to your strategy.
Unsurprisingly, at its heart, it's a game of chance. There remains the possibility that you have an 80% chance to hit the desired tile but end up landing a foe that would eliminate your remaining life. Every move is a gamble, so you feel ongoing pressure as you navigate a level and determine if to press onward or to proceed to the next floor instead of pushing your luck.
Items like enemy-killing bombs help cut down the chance, similar to some special skills. A particular character's special power, activated once selecting four tiles, lets gamers to select a vertical column in place of a horizontal row on a turn. Should you use this strategically, you can reserve that option for the right moment to circumvent a perilous selection. It's a surprising amount of nuance in the seemingly straightforward task of clicking.
Sol Cesto is still in development, and it has another update planned before the complete edition is launched. A new character and a fresh guardian are expected to drop sometime in January. The official version may not be much later, but the studio haven't committed to a final date yet.
Whenever the complete game arrives, you might want to put Sol Cesto on your wishlist. I've been completely engrossed with it, discovering its small details and storing my run rewards per attempt to reveal a continuous trickle of meta progression rewards, featuring additional heroes and items I can buy during a run. As of now, I am yet to completed the dungeon, and I suspect I will remain pursuing that objective when the official release drops. Count me in for the long haul.
Agile coach and software developer with over a decade of experience in transforming teams and delivering innovative solutions.