Fateful Dice Rolls in Dungeons & Dragons May Assist You Be a Superior DM

As a game master, I traditionally shied away from significant use of chance during my tabletop roleplaying sessions. My preference was for narrative flow and what happened in a game to be shaped by player choice instead of the roll of a die. Recently, I decided to change my approach, and I'm truly pleased with the outcome.

A collection of old-school polyhedral dice dating back decades.
A classic array of gaming dice evokes the game's history.

The Catalyst: Seeing an Improvised Tool

A well-known actual-play show utilizes a DM who regularly asks for "fate rolls" from the adventurers. The process entails picking a type of die and assigning potential outcomes contingent on the result. It's fundamentally no unlike consulting a random table, these are created on the spot when a player's action doesn't have a clear outcome.

I decided to try this approach at my own session, mainly because it seemed interesting and offered a departure from my usual habits. The results were fantastic, prompting me to think deeply about the often-debated balance between preparation and improvisation in a D&D campaign.

An Emotional In-Game Example

During one session, my party had survived a massive fight. Afterwards, a cleric character asked about two friendly NPCs—a sibling duo—had survived. Instead of picking a fate, I let the dice decide. I asked the player to make a twenty-sided die roll. The stakes were: a low roll, both died; a middling roll, only one succumbed; a high roll, they both lived.

The die came up a 4. This led to a profoundly emotional sequence where the characters came upon the bodies of their friends, forever clasped together in death. The party performed last rites, which was especially meaningful due to prior story developments. As a parting gesture, I improvised that the remains were miraculously transformed, revealing a spell-storing object. I rolled for, the item's magical effect was precisely what the group needed to resolve another pressing story problem. You simply orchestrate these kinds of perfect story beats.

A Dungeon Master running a intense tabletop session with several players.
A Dungeon Master facilitates a story requiring both planning and improvisation.

Sharpening On-the-Spot Skills

This incident led me to ponder if randomization and making it up are actually the essence of tabletop RPGs. While you are a prep-heavy DM, your ability to adapt can rust. Players often find joy in upending the most detailed narratives. Therefore, a effective DM needs to be able to pivot effectively and create content in the moment.

Using luck rolls is a great way to train these skills without venturing too far outside your comfort zone. The trick is to apply them for small-scale situations that don't fundamentally change the session's primary direction. As an example, I would avoid using it to establish if the king's advisor is a secret enemy. However, I would consider using it to determine if the party enter a room moments before a key action unfolds.

Enhancing Collaborative Storytelling

This technique also serves to maintain tension and foster the feeling that the story is responsive, evolving based on their actions immediately. It prevents the perception that they are merely pawns in a DM's sole story, thereby bolstering the collaborative foundation of roleplaying.

This approach has always been integral to the core of D&D. The game's roots were reliant on charts, which suited a game focused on treasure hunting. Even though modern D&D frequently prioritizes plot-driven play, leading many DMs to feel they need exhaustive notes, this isn't always the required method.

Striking the Healthy Equilibrium

There is absolutely no problem with being prepared. Yet, equally valid nothing wrong with stepping back and letting the whim of chance to determine certain outcomes rather than you. Control is a big part of a DM's responsibilities. We use it to facilitate play, yet we frequently find it hard to release it, at times when doing so might improve the game.

A piece of suggestion is this: Don't be afraid of temporarily losing your plan. Embrace a little randomness for minor story elements. It may discover that the surprising result is infinitely more rewarding than anything you could have planned in advance.

Donald Baker
Donald Baker

Agile coach and software developer with over a decade of experience in transforming teams and delivering innovative solutions.